Below are the mood board and style sheet for my hero asset. As I continued to improve upon this the textures and UV's shown are not the final UV's and textures in my cinematic. I did these textures in photoshop and my final textures were done in substance once I learned how to use the program more efficiently.
LOD's
After creating my main hero asset I went on to create 3 level of detail assets for the player to interact with. Below is the mood board for my LOD's and then the style sheets for them showing the close-up renders, wire frame with poly count and the texture maps.
Housing Unit
After creating my LOD assets I then went on to create various pieces of my housing unit that I could use to duplicate and transform to create a larger unit. I did this so I could use fewer polygons and utilize more texture space. Below is the mood board, render from unreal, housing unit pieces wireframe and poly count and then a texture grid of the texture maps used.